var BackGammonService=function() {
BackGammonService.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
BackGammonService.prototype={
_get_path:function() {
 var p = this.get_path();
 if (p) return p;
 else return BackGammonService._staticInstance.get_path();},
GetLobbyGames:function(room,user,tab,succeededCallback, failedCallback, userContext) {
/// <param name="room" type="Number">System.Int32</param>
/// <param name="user" type="String">System.String</param>
/// <param name="tab" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetLobbyGames',false,{room:room,user:user,tab:tab},succeededCallback,failedCallback,userContext); },
UpdateGameStatus:function(room,id,status,succeededCallback, failedCallback, userContext) {
/// <param name="room" type="Number">System.Int32</param>
/// <param name="id" type="String">System.String</param>
/// <param name="status" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'UpdateGameStatus',false,{room:room,id:id,status:status},succeededCallback,failedCallback,userContext); },
CreateGame:function(user,room,enableDouble,fastGame,S_Games,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="String">System.String</param>
/// <param name="room" type="Number">System.Int32</param>
/// <param name="enableDouble" type="Boolean">System.Boolean</param>
/// <param name="fastGame" type="Boolean">System.Boolean</param>
/// <param name="S_Games" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CreateGame',false,{user:user,room:room,enableDouble:enableDouble,fastGame:fastGame,S_Games:S_Games},succeededCallback,failedCallback,userContext); },
CreateGameRequest:function(user,room,id,myroom,mygame,MyUser,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="String">System.String</param>
/// <param name="room" type="Number">System.Int32</param>
/// <param name="id" type="String">System.String</param>
/// <param name="myroom" type="Number">System.Int32</param>
/// <param name="mygame" type="String">System.String</param>
/// <param name="MyUser" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CreateGameRequest',false,{user:user,room:room,id:id,myroom:myroom,mygame:mygame,MyUser:MyUser},succeededCallback,failedCallback,userContext); },
chkCountTurs:function(iGameId,iPlayerId,succeededCallback, failedCallback, userContext) {
/// <param name="iGameId" type="String">System.String</param>
/// <param name="iPlayerId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'chkCountTurs',false,{iGameId:iGameId,iPlayerId:iPlayerId},succeededCallback,failedCallback,userContext); },
CreateTourGameRequest:function(user,oponent,id,Tour,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="String">System.String</param>
/// <param name="oponent" type="String">System.String</param>
/// <param name="id" type="Number">System.Int32</param>
/// <param name="Tour" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CreateTourGameRequest',false,{user:user,oponent:oponent,id:id,Tour:Tour},succeededCallback,failedCallback,userContext); },
RemoveGame:function(room,id,user,succeededCallback, failedCallback, userContext) {
/// <param name="room" type="Number">System.Int32</param>
/// <param name="id" type="String">System.String</param>
/// <param name="user" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RemoveGame',false,{room:room,id:id,user:user},succeededCallback,failedCallback,userContext); },
GetAgreementState:function(user,room,id,UserId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="String">System.String</param>
/// <param name="room" type="Number">System.Int32</param>
/// <param name="id" type="String">System.String</param>
/// <param name="UserId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetAgreementState',false,{user:user,room:room,id:id,UserId:UserId},succeededCallback,failedCallback,userContext); },
GetRequests:function(room,id,succeededCallback, failedCallback, userContext) {
/// <param name="room" type="Number">System.Int32</param>
/// <param name="id" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetRequests',false,{room:room,id:id},succeededCallback,failedCallback,userContext); },
GetTourRequests:function(user,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetTourRequests',false,{user:user},succeededCallback,failedCallback,userContext); },
AcceptRequest:function(room,id,key,user,RequesterId,succeededCallback, failedCallback, userContext) {
/// <param name="room" type="Number">System.Int32</param>
/// <param name="id" type="String">System.String</param>
/// <param name="key" type="String">System.String</param>
/// <param name="user" type="String">System.String</param>
/// <param name="RequesterId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'AcceptRequest',false,{room:room,id:id,key:key,user:user,RequesterId:RequesterId},succeededCallback,failedCallback,userContext); },
AcceptTourRequest:function(id,succeededCallback, failedCallback, userContext) {
/// <param name="id" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'AcceptTourRequest',false,{id:id},succeededCallback,failedCallback,userContext); },
DeclineRequest:function(room,id,key,user,succeededCallback, failedCallback, userContext) {
/// <param name="room" type="Number">System.Int32</param>
/// <param name="id" type="String">System.String</param>
/// <param name="key" type="String">System.String</param>
/// <param name="user" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DeclineRequest',false,{room:room,id:id,key:key,user:user},succeededCallback,failedCallback,userContext); },
TournamentJoin:function(tourid,memberid,succeededCallback, failedCallback, userContext) {
/// <param name="tourid" type="Number">System.Int32</param>
/// <param name="memberid" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'TournamentJoin',false,{tourid:tourid,memberid:memberid},succeededCallback,failedCallback,userContext); },
GetTournament:function(tourid,userid,Stage,cul,succeededCallback, failedCallback, userContext) {
/// <param name="tourid" type="Number">System.Int32</param>
/// <param name="userid" type="Number">System.Int32</param>
/// <param name="Stage" type="Number">System.Int32</param>
/// <param name="cul" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetTournament',false,{tourid:tourid,userid:userid,Stage:Stage,cul:cul},succeededCallback,failedCallback,userContext); },
JoinGame:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'JoinGame',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
UpdateAvaliable:function(user,GameId,operations,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="operations" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'UpdateAvaliable',false,{user:user,GameId:GameId,operations:operations},succeededCallback,failedCallback,userContext); },
GetGameUpdate:function(GameId,UserId,succeededCallback, failedCallback, userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="UserId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetGameUpdate',false,{GameId:GameId,UserId:UserId},succeededCallback,failedCallback,userContext); },
ChatSay:function(user,GameId,text,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="text" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ChatSay',false,{user:user,GameId:GameId,text:text},succeededCallback,failedCallback,userContext); },
MuteWatcher:function(user,id,mute,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="String">System.String</param>
/// <param name="id" type="Number">System.Int32</param>
/// <param name="mute" type="Boolean">System.Boolean</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'MuteWatcher',false,{user:user,id:id,mute:mute},succeededCallback,failedCallback,userContext); },
GameCheckMove:function(user,from_pos,to_pos,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="from_pos" type="Number">System.Int32</param>
/// <param name="to_pos" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GameCheckMove',false,{user:user,from_pos:from_pos,to_pos:to_pos,GameId:GameId},succeededCallback,failedCallback,userContext); },
GameCheckAutomaticMove:function(user,from_pos,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="from_pos" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GameCheckAutomaticMove',false,{user:user,from_pos:from_pos,GameId:GameId},succeededCallback,failedCallback,userContext); },
Back:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Back',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
ChangeTurn:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ChangeTurn',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
DropCubes:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DropCubes',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
GameReplayAccepted:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GameReplayAccepted',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
GameReplayDeclined:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GameReplayDeclined',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
DoubleRequest:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DoubleRequest',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
DoubleAccept:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DoubleAccept',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
DoubleDecline:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DoubleDecline',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
GiveUpRequest:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GiveUpRequest',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
AcceptGiveUpRequest:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'AcceptGiveUpRequest',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
DeclineGiveUpRequest:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DeclineGiveUpRequest',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
GiveUpRequestAcknowledgement:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GiveUpRequestAcknowledgement',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
GiveUp:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GiveUp',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
GiveUpSet:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GiveUpSet',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
ExitRequest:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ExitRequest',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
ExitAccept:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ExitAccept',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
ExitDecline:function(user,GameId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ExitDecline',false,{user:user,GameId:GameId},succeededCallback,failedCallback,userContext); },
LoadDebugGame:function(GameId,succeededCallback, failedCallback, userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'LoadDebugGame',false,{GameId:GameId},succeededCallback,failedCallback,userContext); },
DebugNextStep:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DebugNextStep',false,{},succeededCallback,failedCallback,userContext); },
DebugClose:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'DebugClose',false,{},succeededCallback,failedCallback,userContext); },
CheckTours:function(user,userId,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="String">System.String</param>
/// <param name="userId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CheckTours',false,{user:user,userId:userId},succeededCallback,failedCallback,userContext); },
TourMessageAknowledgement:function(user,tour,succeededCallback, failedCallback, userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="tour" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'TourMessageAknowledgement',false,{user:user,tour:tour},succeededCallback,failedCallback,userContext); },
GameTourMessageAknowledgement:function(GameId,user,tour,succeededCallback, failedCallback, userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="user" type="Number">System.Int32</param>
/// <param name="tour" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GameTourMessageAknowledgement',false,{GameId:GameId,user:user,tour:tour},succeededCallback,failedCallback,userContext); },
StartTournament:function(id,succeededCallback, failedCallback, userContext) {
/// <param name="id" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'StartTournament',false,{id:id},succeededCallback,failedCallback,userContext); },
CheckPlayersLobbyGames:function(id,succeededCallback, failedCallback, userContext) {
/// <param name="id" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'CheckPlayersLobbyGames',false,{id:id},succeededCallback,failedCallback,userContext); }}
BackGammonService.registerClass('BackGammonService',Sys.Net.WebServiceProxy);
BackGammonService._staticInstance = new BackGammonService();
BackGammonService.set_path = function(value) {
BackGammonService._staticInstance.set_path(value); }
BackGammonService.get_path = function() { 
/// <value type="String" mayBeNull="true">The service url.</value>
return BackGammonService._staticInstance.get_path();}
BackGammonService.set_timeout = function(value) {
BackGammonService._staticInstance.set_timeout(value); }
BackGammonService.get_timeout = function() { 
/// <value type="Number">The service timeout.</value>
return BackGammonService._staticInstance.get_timeout(); }
BackGammonService.set_defaultUserContext = function(value) { 
BackGammonService._staticInstance.set_defaultUserContext(value); }
BackGammonService.get_defaultUserContext = function() { 
/// <value mayBeNull="true">The service default user context.</value>
return BackGammonService._staticInstance.get_defaultUserContext(); }
BackGammonService.set_defaultSucceededCallback = function(value) { 
 BackGammonService._staticInstance.set_defaultSucceededCallback(value); }
BackGammonService.get_defaultSucceededCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default succeeded callback.</value>
return BackGammonService._staticInstance.get_defaultSucceededCallback(); }
BackGammonService.set_defaultFailedCallback = function(value) { 
BackGammonService._staticInstance.set_defaultFailedCallback(value); }
BackGammonService.get_defaultFailedCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default failed callback.</value>
return BackGammonService._staticInstance.get_defaultFailedCallback(); }
BackGammonService.set_path("/backgammon/BackGammonService.asmx");
BackGammonService.GetLobbyGames= function(room,user,tab,onSuccess,onFailed,userContext) {
/// <param name="room" type="Number">System.Int32</param>
/// <param name="user" type="String">System.String</param>
/// <param name="tab" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GetLobbyGames(room,user,tab,onSuccess,onFailed,userContext); }
BackGammonService.UpdateGameStatus= function(room,id,status,onSuccess,onFailed,userContext) {
/// <param name="room" type="Number">System.Int32</param>
/// <param name="id" type="String">System.String</param>
/// <param name="status" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.UpdateGameStatus(room,id,status,onSuccess,onFailed,userContext); }
BackGammonService.CreateGame= function(user,room,enableDouble,fastGame,S_Games,onSuccess,onFailed,userContext) {
/// <param name="user" type="String">System.String</param>
/// <param name="room" type="Number">System.Int32</param>
/// <param name="enableDouble" type="Boolean">System.Boolean</param>
/// <param name="fastGame" type="Boolean">System.Boolean</param>
/// <param name="S_Games" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.CreateGame(user,room,enableDouble,fastGame,S_Games,onSuccess,onFailed,userContext); }
BackGammonService.CreateGameRequest= function(user,room,id,myroom,mygame,MyUser,onSuccess,onFailed,userContext) {
/// <param name="user" type="String">System.String</param>
/// <param name="room" type="Number">System.Int32</param>
/// <param name="id" type="String">System.String</param>
/// <param name="myroom" type="Number">System.Int32</param>
/// <param name="mygame" type="String">System.String</param>
/// <param name="MyUser" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.CreateGameRequest(user,room,id,myroom,mygame,MyUser,onSuccess,onFailed,userContext); }
BackGammonService.chkCountTurs= function(iGameId,iPlayerId,onSuccess,onFailed,userContext) {
/// <param name="iGameId" type="String">System.String</param>
/// <param name="iPlayerId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.chkCountTurs(iGameId,iPlayerId,onSuccess,onFailed,userContext); }
BackGammonService.CreateTourGameRequest= function(user,oponent,id,Tour,onSuccess,onFailed,userContext) {
/// <param name="user" type="String">System.String</param>
/// <param name="oponent" type="String">System.String</param>
/// <param name="id" type="Number">System.Int32</param>
/// <param name="Tour" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.CreateTourGameRequest(user,oponent,id,Tour,onSuccess,onFailed,userContext); }
BackGammonService.RemoveGame= function(room,id,user,onSuccess,onFailed,userContext) {
/// <param name="room" type="Number">System.Int32</param>
/// <param name="id" type="String">System.String</param>
/// <param name="user" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.RemoveGame(room,id,user,onSuccess,onFailed,userContext); }
BackGammonService.GetAgreementState= function(user,room,id,UserId,onSuccess,onFailed,userContext) {
/// <param name="user" type="String">System.String</param>
/// <param name="room" type="Number">System.Int32</param>
/// <param name="id" type="String">System.String</param>
/// <param name="UserId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GetAgreementState(user,room,id,UserId,onSuccess,onFailed,userContext); }
BackGammonService.GetRequests= function(room,id,onSuccess,onFailed,userContext) {
/// <param name="room" type="Number">System.Int32</param>
/// <param name="id" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GetRequests(room,id,onSuccess,onFailed,userContext); }
BackGammonService.GetTourRequests= function(user,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GetTourRequests(user,onSuccess,onFailed,userContext); }
BackGammonService.AcceptRequest= function(room,id,key,user,RequesterId,onSuccess,onFailed,userContext) {
/// <param name="room" type="Number">System.Int32</param>
/// <param name="id" type="String">System.String</param>
/// <param name="key" type="String">System.String</param>
/// <param name="user" type="String">System.String</param>
/// <param name="RequesterId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.AcceptRequest(room,id,key,user,RequesterId,onSuccess,onFailed,userContext); }
BackGammonService.AcceptTourRequest= function(id,onSuccess,onFailed,userContext) {
/// <param name="id" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.AcceptTourRequest(id,onSuccess,onFailed,userContext); }
BackGammonService.DeclineRequest= function(room,id,key,user,onSuccess,onFailed,userContext) {
/// <param name="room" type="Number">System.Int32</param>
/// <param name="id" type="String">System.String</param>
/// <param name="key" type="String">System.String</param>
/// <param name="user" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.DeclineRequest(room,id,key,user,onSuccess,onFailed,userContext); }
BackGammonService.TournamentJoin= function(tourid,memberid,onSuccess,onFailed,userContext) {
/// <param name="tourid" type="Number">System.Int32</param>
/// <param name="memberid" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.TournamentJoin(tourid,memberid,onSuccess,onFailed,userContext); }
BackGammonService.GetTournament= function(tourid,userid,Stage,cul,onSuccess,onFailed,userContext) {
/// <param name="tourid" type="Number">System.Int32</param>
/// <param name="userid" type="Number">System.Int32</param>
/// <param name="Stage" type="Number">System.Int32</param>
/// <param name="cul" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GetTournament(tourid,userid,Stage,cul,onSuccess,onFailed,userContext); }
BackGammonService.JoinGame= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.JoinGame(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.UpdateAvaliable= function(user,GameId,operations,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="operations" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.UpdateAvaliable(user,GameId,operations,onSuccess,onFailed,userContext); }
BackGammonService.GetGameUpdate= function(GameId,UserId,onSuccess,onFailed,userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="UserId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GetGameUpdate(GameId,UserId,onSuccess,onFailed,userContext); }
BackGammonService.ChatSay= function(user,GameId,text,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="text" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.ChatSay(user,GameId,text,onSuccess,onFailed,userContext); }
BackGammonService.MuteWatcher= function(user,id,mute,onSuccess,onFailed,userContext) {
/// <param name="user" type="String">System.String</param>
/// <param name="id" type="Number">System.Int32</param>
/// <param name="mute" type="Boolean">System.Boolean</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.MuteWatcher(user,id,mute,onSuccess,onFailed,userContext); }
BackGammonService.GameCheckMove= function(user,from_pos,to_pos,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="from_pos" type="Number">System.Int32</param>
/// <param name="to_pos" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GameCheckMove(user,from_pos,to_pos,GameId,onSuccess,onFailed,userContext); }
BackGammonService.GameCheckAutomaticMove= function(user,from_pos,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="from_pos" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GameCheckAutomaticMove(user,from_pos,GameId,onSuccess,onFailed,userContext); }
BackGammonService.Back= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.Back(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.ChangeTurn= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.ChangeTurn(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.DropCubes= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.DropCubes(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.GameReplayAccepted= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GameReplayAccepted(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.GameReplayDeclined= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GameReplayDeclined(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.DoubleRequest= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.DoubleRequest(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.DoubleAccept= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.DoubleAccept(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.DoubleDecline= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.DoubleDecline(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.GiveUpRequest= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GiveUpRequest(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.AcceptGiveUpRequest= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.AcceptGiveUpRequest(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.DeclineGiveUpRequest= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.DeclineGiveUpRequest(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.GiveUpRequestAcknowledgement= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GiveUpRequestAcknowledgement(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.GiveUp= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GiveUp(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.GiveUpSet= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GiveUpSet(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.ExitRequest= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.ExitRequest(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.ExitAccept= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.ExitAccept(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.ExitDecline= function(user,GameId,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.ExitDecline(user,GameId,onSuccess,onFailed,userContext); }
BackGammonService.LoadDebugGame= function(GameId,onSuccess,onFailed,userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.LoadDebugGame(GameId,onSuccess,onFailed,userContext); }
BackGammonService.DebugNextStep= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.DebugNextStep(onSuccess,onFailed,userContext); }
BackGammonService.DebugClose= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.DebugClose(onSuccess,onFailed,userContext); }
BackGammonService.CheckTours= function(user,userId,onSuccess,onFailed,userContext) {
/// <param name="user" type="String">System.String</param>
/// <param name="userId" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.CheckTours(user,userId,onSuccess,onFailed,userContext); }
BackGammonService.TourMessageAknowledgement= function(user,tour,onSuccess,onFailed,userContext) {
/// <param name="user" type="Number">System.Int32</param>
/// <param name="tour" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.TourMessageAknowledgement(user,tour,onSuccess,onFailed,userContext); }
BackGammonService.GameTourMessageAknowledgement= function(GameId,user,tour,onSuccess,onFailed,userContext) {
/// <param name="GameId" type="String">System.String</param>
/// <param name="user" type="Number">System.Int32</param>
/// <param name="tour" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.GameTourMessageAknowledgement(GameId,user,tour,onSuccess,onFailed,userContext); }
BackGammonService.StartTournament= function(id,onSuccess,onFailed,userContext) {
/// <param name="id" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.StartTournament(id,onSuccess,onFailed,userContext); }
BackGammonService.CheckPlayersLobbyGames= function(id,onSuccess,onFailed,userContext) {
/// <param name="id" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
BackGammonService._staticInstance.CheckPlayersLobbyGames(id,onSuccess,onFailed,userContext); }
var gtc = Sys.Net.WebServiceProxy._generateTypedConstructor;
if (typeof(GetLobbyGamesResult) === 'undefined') {
var GetLobbyGamesResult=gtc("GetLobbyGamesResult");
GetLobbyGamesResult.registerClass('GetLobbyGamesResult');
}
if (typeof(AgreementState) === 'undefined') {
var AgreementState=gtc("AgreementState");
AgreementState.registerClass('AgreementState');
}
if (typeof(LobbyRequest) === 'undefined') {
var LobbyRequest=gtc("LobbyRequest");
LobbyRequest.registerClass('LobbyRequest');
}
if (typeof(TourStatus) === 'undefined') {
var TourStatus=gtc("TourStatus");
TourStatus.registerClass('TourStatus');
}
if (typeof(DebugGame) === 'undefined') {
var DebugGame=gtc("DebugGame");
DebugGame.registerClass('DebugGame');
}
if (typeof(TourResult) === 'undefined') {
var TourResult=gtc("TourResult");
TourResult.registerClass('TourResult');
}
